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No New Posts Phon Coast

Coastal region lying along the Phon Straits which divide Archadia from Nabradia. Praised for its beautiful beaches of white sand, and lush greenery. A Hunter's Camp along the coast attracts adventurers and headhunters, forming a community where they might exchange information and rest between expeditions.

Moderator: Yuna

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No New Posts Tchita Uplands

A hilly region reaching to the south of Archadia. Before the widespread adoption of Airships as the primary means of conveyance, this region was the highway to the Imperial City, and filled with travelers.

Ruins can be spotted here and there amongst the tall grasses, and researchers from Archades often come here to delve into the mysteries left by whatever ancient civilization built them.

Moderator: Yuna

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No New Posts Sochen Cave Palace

A giant underground complex in Archadia, consisting of natural caverns and the abandoned ruins of an ancient palace. Many of its ways and passages remain uncharted on current maps. From the style of the carvings adorning some of the walls, it is thought that the complex was built at some point during the Galtean Alliance, though no records of its construction remain.

Moderator: Yuna

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No New Posts The Imperial City of Archadies

The city of Archades forms an octagon with the Imperial Palace at its center. Around the Palace sit the Senate Chambers and other administrative quarters, beyond which lies a booming mercantile district. The buildings in the city center are quite tall, with the lower floors being used mainly as residences. The difference in heights between the various buildings makes this a city of small airships, that being the most efficient means of accessing all levels of the metropolis.
More than half the population of Archades is hume, and while at one time all lived near the ground, of late, those of power or particular wealth have taken to living in the higher apartments and traveling exclusively by private airship.

Moderator: Yuna

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No New Posts Old Archades

District on the outskirts of Archades. With the transfer of governance to the Imperial system, a new city was created, the existing city blocks now belonging to the old quarter. At the time, the under-privileged lived here along with nobles who had lost power with the rise of the Empire, while those with power lived in the new city.
Now, several centuries later, little has changed. The residents of the old quarter are largely itinerants and those others outside the protection of Imperial law. Unlike the new city where buldings tower towards the sky, the old city remains brick and stone. Everything feels neglected, abandoned to fate of slow decay. With officials less than inclined to worry about the old quarter's governance, little or no effort has ever been made to revitalize the area.

Moderator: Yuna

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No New Posts Balfheim Port - 1 Viewing

Prosperous port on the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of Airships, the wrights are still able to turn a profit on their craft.

The power in Balfonheim rests with the sea captains and pirates of wealth. Though belonging in name to the Archadian Empire, well-placed regular bribes have ensured the city autonomous governance.
The city itself is small, being a classic port town, with many stone-cobbled alleyways winding between buildings which hug the curve of the hills. Fresh seafood can be found in the market stalls daily, along with many other items brought by traders and pirates.
Several waterways run through the city, some carrying drinking water, others used as canals for the transport of goods.

Moderator: Yuna

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No New Posts Cerobi Steppe - 1 Viewing

Hilly highlands area in the east of Archadia, through which the highroad to Balfonheim Port passes.
Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of the air.
In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of Magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past.

Moderator: Yuna

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Archadia
Founded as a republic governed by an active senate, this is the mightiest sovereign state in Valendia. The republic became an empire 200 years ago with the strengthening of its military power. Ever since, Archadia began invading its neighbors in an effort to expand its territories. In the past, an emperor is chosen from within the military, but as time passed, the politically powerful House Solidor manage to transform this system by removing all key figures of the military, establishing the leaders of House Solidor as emperors ever since.
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